Dagorhir Battles Games is a medieval combat community that hosts battles with medieval style foam padded weapons. They are holding a free day of battle, Dagorhir Septerion, on Saturday, September 29th, 2018, from 11 a.m. to 7 p.m., at Renaissance Park Athletic Fields, 1536 Tyvola Road.
Navigate to 1536 W Tyvola Rd, Charlotte, NC and turn into the Athletic Fields at Renaissance Park. Find a parking spot in the first parking lot on your left. The group will be in the athletic fields near the pavilion.
Costumes are encouraged (but not required.) Minimum age to participate is 18. You can bring your dog, but no alcohol. Bring water and wear comfortable clothing.
Dagorhir games are full contact, including shield bashing.
If you don’t have medieval foam weaponry, loner equipment is provided.
Here’s the schedule:
- 11 a.m.: Event Check-in. Sign-in and weapons check
- 12 p.m.: Four Corners. Four teams face off in an elimination battle.
- 12:30 p.m.: Bridge Battle. Teams fight for control of the bridge.
- 1:30 p.m. Warsong Gulch. Classic Warsong Gulch capture the flag.
- 2:30 p.m.: Feast.
- 3 p.m.: Tournaments: Warlord and Javelin Pairs
- 4 p.m.: Goblin Football. Carry the bomb to the enemy base to score
- 5 p.m.: Poison Mushroom. Collect mushrooms from the field and use them to poison the enemy team’s well.
You can find full battle descriptions here.
To learn more, join the Facebook group for the Charlotte chapter of Dagorhir Battle Games.
And you can find the Manual of Arms here, which is the official Dagorhir Rules of Play.
To give you an idea of how it works, here is an interesting part of the Manual of Arms. It addresses wounds:
6.1 – When in doubt of any of these rules, ask a Herald.
6.2 – When killed, scream and fall to a prone position on the ground.
6.3 – When you lose an arm, drop anything that is in that hand and put the arm behind your back. Do not switch equipment from the lost arm to your non-injured arm (this so called “magic switch” is specifically prohibited). Do not use your “lost” arm to aid in shield checking, shield bashing, or grappling.
6.3.1 – If the arm was hacked or smashed with a blue or red weapon, any other strike to the same arm counts as a torso hit, because in the Dagorhir combat rules the arm would not be there to intercept the hit.
6.4 – If you lose a leg, you must immediately kneel on that knee. To move from place to place you must either crawl, dragging the injured leg, or have comrades carry you. Hopping around on your uninjured leg is not allowed. However, you may make a lunge off the good leg toward an opponent. Any strike to a leg that has already been lost does not count. If both legs are wounded, you may only “knee walk”, drag yourself by your arms, or be carried in order to move.
6.5 – If both knees are on the ground, and the leg wound is from a hacking or smashing weapon then any hit to either leg is considered a hit on the good leg.
6.6 – If the target is lunging/rolling around and has a wounded leg (hacking or smashing) and is hit in either leg (even the one already hit) it is considered a hit on the good leg.
6.7 – If you have two limbs hacked or smashed by red and/or blue weapons, the result is death. Wounds from green and yellow weapons do not count towards this rule, even if they are inflicted by the green stabbing point of a red or blue weapon.